![]() The same amount of change is brought courtesy of the new 'Peeping Tom' Plasmid, allowing players to see through walls and become invisible. Ultimately, though, the crossbow is a tool for defense, which is a unique spin on the usual BioShock combat. The crossbow comes equipped with three types of darts - sleep, gas, and 'noisemaker' - which can be used in a variety of ways, either for luring enemies to desired locations, or rendering them unconscious. As a result, Elizabeth's primary weapon in Episode 2 becomes the crossbow, a new offering specifically geared towards sneaking, not attacking. Rather than engaging in open combat with the Splicers and various other baddies of Rapture, Elizabeth keeps to the shadows, using her weapon and Plasmid to avoid detection. That said, Burial at Sea: Episode 2 does try to flip the conventions of the series on their head by casting Elizabeth as a stealth-focused assailant. In essence, Elizabeth has lost much of what makes her a unique character, becoming instead a standard FPS protagonist. See, although Elizabeth is the main focal point of Episode 2's action, an event in the DLC reveals that she has lost the the ability to create tears. While Irrational Games promised Burial at Sea: Episode 2 would finally put players in control of Elizabeth and offer new gameplay opportunities, that initial tease was a bit misleading. ![]() So, now that Burial at Sea: Episode 2 has released, was this DLC experiment a success? Read on to find out. While many pieces of post-release DLC seek to expand on a side story or character, Burial at Sea instead decides to go for broke with a story that doesn't just inform the narrative in BioShock Infinite but one that, if successful, could change everything fans know about the BioShock franchise as a whole. To say that BioShock Infinite's Burial at Sea DLC has the weight of an entire franchise on its shoulders would be to put it mildly.
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